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Weapons and Unarmed combat.

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Weapons and Unarmed combat. Empty Weapons and Unarmed combat.

Post by Neko Miale Sat Mar 05, 2016 2:19 pm

Forgot to add this so gonna say it now.

The base damage for an unarmed attack is 20, modifiers for strength applies.

Also, after remembering myself of some details toward the system, all melee weapons will have a base damage of 40. STR modifiers applies on melee weapons.

For firearms, the base damage will be of 20, and they can be fired once per turn. their maximal range is of 80meters.

Bows will have a base of 30 but can only be used once every two turns. Their maximal range is of 60 meters.

Thrown weapons will also have a base of 20 but STR modifiers applies to this ranged weapon. Their Range is determined by the STR of their users. The base is 15m. STR 4 adds -10m, 5/6 adds nothing, 7 adds 10m, 8 adds 20m, 9 adds 30m, 10 adds 50m, 11+ adds 100m

As for Ranged weapons, there are special modifiers to the combat situations which I had forgotten to add.

First, for defending against Ranged weapons:
For Thrown weapons, for example: a Throwing dagger, the defender add a -50 to their Block ability, Dodge is not affected by this.

Against fired weapons such as a gun or a bow, the defender adds a -80 to their block and a -30 to their dodge.

However, having a shield allows the defender to ignore the minuses given by thrown weapons, and to reduce the one for fired weapons to -30.

If one would reach 200 in his defensive capacities most of those modifiers are removed. The only modifier still applied is for blocking fired projectiles which is now a -20. However, someone with block 200 and a shield has no more minuses for defending against fired projectiles.
Neko Miale
Neko Miale
Administrator

Posts : 254
Join date : 2013-02-02
Age : 31

Character Stats
Name: Emerald Valkyria
Level: 1
Burst Points:
Weapons and Unarmed combat. Left_bar_bleue100/300Weapons and Unarmed combat. Empty_bar_bleue  (100/300)

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Weapons and Unarmed combat. Empty Re: Weapons and Unarmed combat.

Post by Neko Miale Sat Mar 05, 2016 2:39 pm

There are also Special situation modifiers for Ranged attacks

Moving faster than the quarter of your maximal movement: -10
Moving at your full speed: -50
Poor Visibility: -20
Target under cover: -40
Changing target: -10 on the first round
Target moving at movement value 8-9: -20
Target moving at movement Value 10: -40
Target moving at movement value higher than 10: -60
Attacking further than you maximal range: -30
Big target: +30 (special occasions, rarely used)
Aiming for 1 round:+10
Aiming for 2 rounds:+20
Aiming for 3 rounds:+30
Point Blank Shot: +30

For stationary Targets you don't automatically hit them, you need to reach around a certain value in your Ranged attack ability to hit those.
Point Blank-1m: 40
2m-10m: 80
11m50m: 120
51m-150m: 140
Neko Miale
Neko Miale
Administrator

Posts : 254
Join date : 2013-02-02
Age : 31

Character Stats
Name: Emerald Valkyria
Level: 1
Burst Points:
Weapons and Unarmed combat. Left_bar_bleue100/300Weapons and Unarmed combat. Empty_bar_bleue  (100/300)

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Post by Destination Sat Jul 16, 2016 4:14 pm

How will this factor into the new stats system?
Destination
Destination
Senior

Posts : 417
Join date : 2013-04-25
Age : 30
Location : Singapore

Character Stats
Name:
Level:
Burst Points:
Weapons and Unarmed combat. Left_bar_bleue0/0Weapons and Unarmed combat. Empty_bar_bleue  (0/0)

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Post by Miale Wed Jul 20, 2016 3:53 am

Complete rework on the way, those are irrelevant now.
Miale
Miale
"The Drama Empress"

Posts : 742
Join date : 2012-07-26
Location : Accel World Roleplay

Character Stats
Name: Rainbow Chaos
Level: 666
Burst Points:
Weapons and Unarmed combat. Left_bar_bleue0/0Weapons and Unarmed combat. Empty_bar_bleue  (0/0)

http://www.accelworldrp.com

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