[Discussion] Gun mechanics and implementation
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Accel World Roleplay :: General :: Sandbox :: Suggestion Box
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[Discussion] Gun mechanics and implementation
Now not just guns, but this could probably extend to all other long-range weapons.
Some questions to think about:
-At Level 1, what constitutes a reasonable range?
-How does the Range Prowess stat translate into the gun's power? (I'm still going with the old stat system for now until I or others come up with a better one)
-Dodging stats? Damage dealt?
Feel free to add on any other questions of yours.
Some questions to think about:
-At Level 1, what constitutes a reasonable range?
-How does the Range Prowess stat translate into the gun's power? (I'm still going with the old stat system for now until I or others come up with a better one)
-Dodging stats? Damage dealt?
Feel free to add on any other questions of yours.
Destination- Senior
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Re: [Discussion] Gun mechanics and implementation
Since AW is a realistic game, I prefer for everyone to stat their gun's stat like in real life. At least it should cover Rate of Fire and Muzzle Velocity (the speed of the bullet when it leaves the muzzle)
IMO, the range prowess could translate to anything outside of the gun's mechanic (reloading, aiming, etc). As such, more Range = more accuracy and less reload time
IMO, the range prowess could translate to anything outside of the gun's mechanic (reloading, aiming, etc). As such, more Range = more accuracy and less reload time
R4yleonard- Senior
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Re: [Discussion] Gun mechanics and implementation
Guys... how about going by the hit/miss table? Do we seriously have to complicate everything? Full automatic guns can count as shooting a "series" of bullets in a volley aka 1 post. The damage can be calculated from ranged prowess like melee... While AW is a video game, the video game mechanics translate weakly into an actual RP. Making more systems will just mess things up even more. And no table will help you when a player conviniently dodges all KMs and stronger hits coming at them...
Saizdrol- Experienced
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