Accel World Roleplay
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» Marine Hunter (waiting for verification)
[Discussion] Gun mechanics and implementation EmptySun Jun 17, 2018 2:53 pm by Ember jailer

» Character Creation & Combat System
[Discussion] Gun mechanics and implementation EmptyTue Jun 12, 2018 7:25 pm by Miale

» Hold the phone!
[Discussion] Gun mechanics and implementation EmptyFri Jun 01, 2018 11:01 am by josh64male

» Inkwell Leviathan vs Celeste Diamond
[Discussion] Gun mechanics and implementation EmptyWed Feb 07, 2018 9:57 am by josh64male

» Spring Rain Ribbon (Waiting for Feedback)
[Discussion] Gun mechanics and implementation EmptySat Feb 03, 2018 11:44 am by Miale

» Marine Hunter (wip)
[Discussion] Gun mechanics and implementation EmptySun Jan 28, 2018 6:33 pm by Miale

» Iron Tyrant (Completed)
[Discussion] Gun mechanics and implementation EmptyTue Jan 23, 2018 11:00 am by Miale

» Celeste Diamond(revised)
[Discussion] Gun mechanics and implementation EmptyTue Jan 23, 2018 10:52 am by Miale

» The Character Sheet
[Discussion] Gun mechanics and implementation EmptyTue Jan 23, 2018 9:56 am by Miale

Navigation
 Portal
 Index
 Memberlist
 Profile
 FAQ
 Search

[Discussion] Gun mechanics and implementation

3 posters

Go down

[Discussion] Gun mechanics and implementation Empty [Discussion] Gun mechanics and implementation

Post by Destination Wed Oct 09, 2013 6:04 pm

Now not just guns, but this could probably extend to all other long-range weapons.

Some questions to think about:

-At Level 1, what constitutes a reasonable range?

-How does the Range Prowess stat translate into the gun's power? (I'm still going with the old stat system for now until I or others come up with a better one)

-Dodging stats? Damage dealt?

Feel free to add on any other questions of yours.
Destination
Destination
Senior

Posts : 417
Join date : 2013-04-25
Age : 30
Location : Singapore

Character Stats
Name:
Level:
Burst Points:
[Discussion] Gun mechanics and implementation Left_bar_bleue0/0[Discussion] Gun mechanics and implementation Empty_bar_bleue  (0/0)

Back to top Go down

[Discussion] Gun mechanics and implementation Empty Re: [Discussion] Gun mechanics and implementation

Post by R4yleonard Thu Oct 10, 2013 3:57 am

Since AW is a realistic game, I prefer for everyone to stat their gun's stat like in real life. At least it should cover Rate of Fire and Muzzle Velocity (the speed of the bullet when it leaves the muzzle)
IMO, the range prowess could translate to anything outside of the gun's mechanic (reloading, aiming, etc). As such, more Range = more accuracy and less reload time
R4yleonard
R4yleonard
Senior

Posts : 468
Join date : 2012-08-21
Age : 28
Location : Jakarta, Indonesia

Character Stats
Name: Jonquil Shadow
Level: 1
Burst Points:
[Discussion] Gun mechanics and implementation Left_bar_bleue125/300[Discussion] Gun mechanics and implementation Empty_bar_bleue  (125/300)

Back to top Go down

[Discussion] Gun mechanics and implementation Empty Re: [Discussion] Gun mechanics and implementation

Post by Saizdrol Thu Oct 10, 2013 8:47 am

Guys... how about  going by the hit/miss table? Do we seriously have to complicate everything? Full automatic guns can count as shooting a "series" of bullets in a volley aka 1 post. The damage can be calculated from ranged prowess like melee... While AW is a video game, the video game mechanics translate weakly into an actual RP. Making more systems will just mess things up even more. And no table will help you when a player conviniently dodges all KMs and stronger hits coming at them...
Saizdrol
Saizdrol
Experienced

Posts : 52
Join date : 2013-04-09

Character Stats
Name: Turbodymoman
Level:
Burst Points:
[Discussion] Gun mechanics and implementation Left_bar_bleue260/300[Discussion] Gun mechanics and implementation Empty_bar_bleue  (260/300)

Back to top Go down

[Discussion] Gun mechanics and implementation Empty Re: [Discussion] Gun mechanics and implementation

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum