Platinum Blader
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Platinum Blader
Character Name: Axel Heartnet
Duel Avatar Name: Platinum Blader
Level: 5
Total Stat Points: 4000
Melee: 1100
Ranged: 600
Defense: 550
Speed: 700
Dexterity: 700
Killer Gauge: 350
Ability Name: 50% Killer Gauge: Overskill Alpha
Effect: Upon activation, the currently equipped Enhanced Armament will give 1.2 times the effect it would normally give. In other words, it will be 12% instead of 10% (Simple example). This skill works for 120 seconds. Upon changing Enhanced Armament, the skill deactivates. In the case that the EA doesn't give stats, the ability will increase the Melee, Range or Defense stat by 15% (Depending on the EA [Shield/Armor for def, Guns for Range and swords and such for Melee).
Description: Platinum Blader is a character that takes everything to their limits, and even further. As he decides to get into it, he closes his eyes, concentrating his energy in it's EA. At that time, we can see a faint red aura surrounding the Enhanced Armament, giving it a boost for a short period.
Weaknesses: Frankly, there is no real weakness, as it is not a skill by itself. You can, however, break the concentration of the player by separating him from his EA. Or by breaking the EA. Or by locking them. Or maybe even kill him. It also depends on what Enhanced Armament he's using.
_______________________________________
Ability Name: 200% Killer Gauge: Final Form: Knight of destiny
Effect: This skill requires charging the Killer Gauge AND a special gauge that is given to World Series Hrunting, thus making this move really hard to pull, but really strong in the end. The first Killer Gauge, the original one, will charge normally, while the special gauge will charge .5% per second. To use this move, both gauges must be fulled. When the move activate, the user's armor will get destroyed. Requires to have under 40% HP to use this move.
Under the armour, we see a knight-shaped light form, floating a bit over the ground. A bit smaller then Platinum Blader's original form, he wields two swords: one is a red sword of 175cm lenght and the second is a white sword of 200 cm lenght. The blades are made of the same material as the body, thus making them similar to lightsabers. These blades do not bear the same effects as Cyber Blades and thus can be blocked by anything.
All EAs that were equipped on Platinum blader prior to the transformation are assimilated and added to the stats prior of boost given by the move. The EAs will reflect upon the new form in different manners (Having an armor will make the light form more bulky, a sword will create edges on the forearms, a gun would give him a faster frame and such).
During this form, which lasts 40 seconds, the user will have his defense, special defense, range and Killer Gauge stats reduced to 0, no bonus from the EAs will be applied on those 3 stats. He will gain 250% of melee, 300% of Speed and control as well as 200% of Dexterity. After the 40 seconds, his Platinum Armor returns, but he has reduced stats for 10 seconds. All his stats are reduced to 50% of what they were before the usage of the move, without Ea considered.
Description: Discarding his old form, Axel accesses the form of the knight he had always desired to be: a knight in a shiny armor, able to save others swiftly. Although this new form brings him multiple weaknesses, he is a lot faster and stronger. Sacrificing all defenses in order to go swiftly and abruptly in fights, that is the way a man should fight: one hit and you're out, betting on close range effectiveness.
Weaknesses: His reduced stats during and after the move plus how long it takes to charge.
________________________________
Ability Name: 100% Killer Gauge: Overskill Maximum
Effect: Upon activation, the user takes his Enhanced Armament, boosting it to maximum capacity and allowing to use a skill preset to the Enhanced Armament. If it is a sword, Platinum will be able to use Sword Blast, which will empty the killer gauge completely upon use. Since it is an attack, it shall deal damage upon hit. If it's a Defense Type EA, it will protect the user or maybe heal him, depending on the object. The range and damage or proficiency varies upon the weapon currently equipped and the level of the ability.
Description: Upon activation, Platinum takes hold of his EA, concentrating on it and charging it's in energy in it at the same time. Doing so, he will understand the way the armament work and, for a short while, be able to launch the skill. He must launch the energy stored in his EA 2 self-post after he charged it at most, otherwise the EA will explode and be unusable until the end of the battle. Certain EA, even if they are in the sword category (for example), may have different skills, but that depends on the item rarity. As he charges his EA, we can see a gold aura surrounding the said item. The bigger the item, or the rarer, and the bigger the aura will be.
Weaknesses: Depending on the enhanced armament, the weakness mostly changes, but there is some common weaknesses. First, the charging of the EA. It takes some time to charge the EA, rendering the user open to attacks. Suffering sufficient damage will stop the charging and cancel the skill, reducing his Killer gauge to half. Also, if he can't shoot his skill in 2 self-post, the EA will be rendered useless, making him fight until he changes Enhanced Armament.
Duel Avatar Name: Platinum Blader
Level: 5
Total Stat Points: 4000
Melee: 1100
Ranged: 600
Defense: 550
Speed: 700
Dexterity: 700
Killer Gauge: 350
Ability Name: 50% Killer Gauge: Overskill Alpha
Effect: Upon activation, the currently equipped Enhanced Armament will give 1.2 times the effect it would normally give. In other words, it will be 12% instead of 10% (Simple example). This skill works for 120 seconds. Upon changing Enhanced Armament, the skill deactivates. In the case that the EA doesn't give stats, the ability will increase the Melee, Range or Defense stat by 15% (Depending on the EA [Shield/Armor for def, Guns for Range and swords and such for Melee).
Description: Platinum Blader is a character that takes everything to their limits, and even further. As he decides to get into it, he closes his eyes, concentrating his energy in it's EA. At that time, we can see a faint red aura surrounding the Enhanced Armament, giving it a boost for a short period.
Weaknesses: Frankly, there is no real weakness, as it is not a skill by itself. You can, however, break the concentration of the player by separating him from his EA. Or by breaking the EA. Or by locking them. Or maybe even kill him. It also depends on what Enhanced Armament he's using.
_______________________________________
Ability Name: 200% Killer Gauge: Final Form: Knight of destiny
Effect: This skill requires charging the Killer Gauge AND a special gauge that is given to World Series Hrunting, thus making this move really hard to pull, but really strong in the end. The first Killer Gauge, the original one, will charge normally, while the special gauge will charge .5% per second. To use this move, both gauges must be fulled. When the move activate, the user's armor will get destroyed. Requires to have under 40% HP to use this move.
Under the armour, we see a knight-shaped light form, floating a bit over the ground. A bit smaller then Platinum Blader's original form, he wields two swords: one is a red sword of 175cm lenght and the second is a white sword of 200 cm lenght. The blades are made of the same material as the body, thus making them similar to lightsabers. These blades do not bear the same effects as Cyber Blades and thus can be blocked by anything.
All EAs that were equipped on Platinum blader prior to the transformation are assimilated and added to the stats prior of boost given by the move. The EAs will reflect upon the new form in different manners (Having an armor will make the light form more bulky, a sword will create edges on the forearms, a gun would give him a faster frame and such).
During this form, which lasts 40 seconds, the user will have his defense, special defense, range and Killer Gauge stats reduced to 0, no bonus from the EAs will be applied on those 3 stats. He will gain 250% of melee, 300% of Speed and control as well as 200% of Dexterity. After the 40 seconds, his Platinum Armor returns, but he has reduced stats for 10 seconds. All his stats are reduced to 50% of what they were before the usage of the move, without Ea considered.
Description: Discarding his old form, Axel accesses the form of the knight he had always desired to be: a knight in a shiny armor, able to save others swiftly. Although this new form brings him multiple weaknesses, he is a lot faster and stronger. Sacrificing all defenses in order to go swiftly and abruptly in fights, that is the way a man should fight: one hit and you're out, betting on close range effectiveness.
Weaknesses: His reduced stats during and after the move plus how long it takes to charge.
________________________________
Ability Name: 100% Killer Gauge: Overskill Maximum
Effect: Upon activation, the user takes his Enhanced Armament, boosting it to maximum capacity and allowing to use a skill preset to the Enhanced Armament. If it is a sword, Platinum will be able to use Sword Blast, which will empty the killer gauge completely upon use. Since it is an attack, it shall deal damage upon hit. If it's a Defense Type EA, it will protect the user or maybe heal him, depending on the object. The range and damage or proficiency varies upon the weapon currently equipped and the level of the ability.
Description: Upon activation, Platinum takes hold of his EA, concentrating on it and charging it's in energy in it at the same time. Doing so, he will understand the way the armament work and, for a short while, be able to launch the skill. He must launch the energy stored in his EA 2 self-post after he charged it at most, otherwise the EA will explode and be unusable until the end of the battle. Certain EA, even if they are in the sword category (for example), may have different skills, but that depends on the item rarity. As he charges his EA, we can see a gold aura surrounding the said item. The bigger the item, or the rarer, and the bigger the aura will be.
Weaknesses: Depending on the enhanced armament, the weakness mostly changes, but there is some common weaknesses. First, the charging of the EA. It takes some time to charge the EA, rendering the user open to attacks. Suffering sufficient damage will stop the charging and cancel the skill, reducing his Killer gauge to half. Also, if he can't shoot his skill in 2 self-post, the EA will be rendered useless, making him fight until he changes Enhanced Armament.
- Skills linked to EA types:
- [Melee]
-One-Handed Sword Type Weapon: "Sword Blast": Creates an energy wave that deals 120% Melee damage of the user. The wave stops after hitting an object or a target.
-Two-Handed Sword Type Weapon: "Sword Smash": Smashing the ground with the weapon causes a tremor in a radius of 20 meters around the user, causing 110% of Melee as damage to the enemies and objects in the area.
-Spear/Lance Type Weapon: "Lightning Joust": The user conveys the energy to his spear, covering it with a Lightning-type energy in a bright color. The energy forms a giant spear of 30 meter long that the user can throw or stab the enemy with. The energy spear pierces through thing and regular DA, but does not pierce through hard objects and high-defense DA. Deals 180% melee damage to those with 150 or less Defense compared to the user's melee stat. Thus, those with a Defense higher then 150 (compared to the user's melee stat) will only take half of the damage, being 90%. The attack is of the Lightning element, but takes in consideration the defense of the target. Can paralyze for 5 seconds.
-Axe Type Weapon: "Tomahawk Boomerang": The double-edged axe covers itself with wind and is launched toward the ennemy. After hitting and object or the target, it comes back in the user's hand. Deals 120% melee damage, attack being of the wind element.
or "Heavy Cleave" (Not all Axes can be thrown): Taking the axe with both hands, smashes the ground, fissuring it under the enemy (Or in a range of 75 meters in front of the user), sending rocks (Or whatever material it is) all around like a small explosion. If hit by the fissure: 130% melee damage. If hit by a rock: 15% melee damage. Both damages can be added and more then one stone can hit the target, up to the enemy's speed or dodge.
-Scythe/Scepter type Weapon: "Flickering Lotus": Spin on himself and slash in a spin toward the sky, giving 2 hits to the enemy. If the enemy dodges the first hit, the second one may still hit as the user is most likely spinning toward the opponent. Each hit deal 100% melee damage.
-Glove/Claws Type Weapon: "Speed Hell": Doing a flurry of hits, the user deals 20 hits, each hit doing 70% of the melee stat of the user in damage. All hits are delivered in 10 seconds.
[Ranged]
-Revolver/Handgun/Pistol Type Weapon (Includes Dual-Wield version): "Random Buster" The user loads his energy in the weapon and shoots a bullet with random effects. There can be 4 potential effects: Flame (Deals 120% Range damage in a radius of 3 meter around the impact point), Ice (Deals 100% range Damage, can freeze a body part), Poison (Deals 50% range damage, deals 3% maximum health of the opponent per second for 15 second.), Thunder (Deals 150% Range damage, may paralyze for 5 seconds) and Gravity (Deal 70% range damage. Reduce the speed of the opponent by half.). Works for 4 shots. Poison effect cannot stack.
-Rifle Type Weapon: "Dark Pierce": Shoots a bullet that can travel long range and pierce objects on it's path. The bullet itself deals 140% damage and if it it the targets or the ground, it'll create a black hole that sucks everything around in a 10 meters diameter area. If the Black Hole creates on the opponent, he will only be stuck in place as the Black ole isn't strong enough to completely suck him in. After 10 seconds, the Black Hole disappears, releasing everything it had kept around it or absorbed.
-Shotgun Type Weapon: "Bouncing Spread": The shotgun shoots multiple little bullets, each doing 10% range damage (10 small bullets per shots). If they do not hit the target, they will bounce off the surface of a wall or an object until they hit a living unit. Works for 3 shots.
[Weapons that Are not acknowledged yet.]
-Machine gun Type Weapon: "Blast Fury": Like the Revolver/Handgun type weapon, the Machine gun will shoot random bullets. Each time the trigger is pulled, 6 bullets are shot, and the number of time the effect can be used depends on the speed stat (Speed/100). The types of bullets are the same as Revolver/Handgun type weapon, with some modifications: Flame (Deals 100% Range damage in a radius of 3 meter around the impact point), Ice (Deals 80% range Damage, can freeze a body part), Poison (Deals 40% range damage, deals 2% maximum health of the opponent per second), Thunder (Deals 130% Range damage, may paralyze for 5 seconds) and Gravity (Deal 70% range damage. Reduce the speed of the opponent by half.). (Not working)
-Bazooka/Canon/Destroyer Type Weapon: "Burst Frenzy": The weapon shoots 3 bullets at the opponent, each having random effects: Flame (Deals 200% range damage, explosion in a 10 meter radius), Magnet (Deals 80% range damage, explosion in a 7 meter radius and bring every metallic object, body or part, into the middle of the explosion, holding them for 5 seconds), Plague (Deal 100% range damage, explosion in a 6 meter radius, damage over time: 1% maximum hp per second in 30 second, melee and Speed are lowered by 15% for 15 seconds) and Thunder (deal 120% range damage, explosion in 3 meter radius. 5 seconds after impact, a Lightning fall from the sky, toward the impact point, hitting all nearby units and dealing 150% range damage). [Does not Work]
[Shields] (Who said Defense-Type EAs weren't affected?)
-Light Shield/Buckler Type: "Little Defender": Using this skill allows to reduce the damage received from the next attack by 15% of the damage you would receive. If the damage exceeds twice the defense of user, the shield will break after the use of this skill and won't be usable for the rest of the fight.
-Medium-Sized Shield Type: "Medium Guardian": Using this skill slows the user, reducing his movement speed by 50%, for 10 seconds, but allows to nullify 50% of the damage received during that time. If the damage received in these 10 seconds equals 5 times the user's Defense, the shield won't be usable until the end of the fight.
-Giant-Sized Shield/Fortress Shield: "Tower Defense": Stopping completely the movement of the user, a global field surrounds him and his allies, covering a field of 5 meter radius, stopping everything from coming in. The shield lasts for 40 seconds, blocking all moves with a value of User defense x 1.2. All moves or hits that are over this value will break the shield immediatly.
Last edited by Platinum Blader on Tue May 14, 2013 10:18 am; edited 18 times in total
Platinum Blader- Administrator
- Posts : 262
Join date : 2012-10-16
Character Stats
Name: Platinum Blader
Level: 1
Burst Points:
(100/300)
Re: Platinum Blader
Items in possession:
Bought EAs:
-Dragon Soul ( At the start of each battle, the user can use it as Armor or Weapon. If Armor is chosen, stat gains are 400 Bonus for Defense. If Weapon is chosen, stats gain are 400 Bonus for Melee/Range (Depending on weapon.)) [Deactivated]
-Demonic Soul (Grade C) - 100 BP - When equipped, all stats are quadrupled. However, the user will lose 25% of their current BP per use. [Deactivated]
-Speed Variable Sword: 200 Bonus to Speed; 100 Bonus to Melee. Can deal double damage for every 6th hit.)
-White shirt (Grade A) - 10550 BP - 400 Bonus to Defense; Once per acceleration you can survive a killing blow. You will survive with only 1% Health.
Special Items:
-The Angel's Heart: Fist size ruby that binds itself to the users chest ( dual avatar) Once per combat if the user dies they are revived at 30% HP –and with -20% to all stats
-World Series Orion (35% Range, Dex and Speed)[Rifle]
-World Series Hrunting (35% Melee, Defense and KG)
Starter EA:
-Tamagakure (+150 Speed)[Sword]
Mastery:
-Sword Mastery at 10: Beyond Full Mastery
-Rifle Mastery at 4: Intermediate Mastery
Bought EAs:
-Dragon Soul ( At the start of each battle, the user can use it as Armor or Weapon. If Armor is chosen, stat gains are 400 Bonus for Defense. If Weapon is chosen, stats gain are 400 Bonus for Melee/Range (Depending on weapon.)) [Deactivated]
-Demonic Soul (Grade C) - 100 BP - When equipped, all stats are quadrupled. However, the user will lose 25% of their current BP per use. [Deactivated]
-Speed Variable Sword: 200 Bonus to Speed; 100 Bonus to Melee. Can deal double damage for every 6th hit.)
-White shirt (Grade A) - 10550 BP - 400 Bonus to Defense; Once per acceleration you can survive a killing blow. You will survive with only 1% Health.
Special Items:
-The Angel's Heart: Fist size ruby that binds itself to the users chest ( dual avatar) Once per combat if the user dies they are revived at 30% HP –and with -20% to all stats
-World Series Orion (35% Range, Dex and Speed)[Rifle]
-World Series Hrunting (35% Melee, Defense and KG)
- Spoiler:
Starter EA:
-Tamagakure (+150 Speed)[Sword]
Mastery:
-Sword Mastery at 10: Beyond Full Mastery
-Rifle Mastery at 4: Intermediate Mastery
Last edited by Platinum Blader on Tue May 14, 2013 10:20 am; edited 6 times in total
Platinum Blader- Administrator
- Posts : 262
Join date : 2012-10-16
Character Stats
Name: Platinum Blader
Level: 1
Burst Points:
(100/300)
Re: Platinum Blader
Incarnate System (IS) [Disabled until reinstallation of the system.)
Ability Name: Phantom Step (Speed Type IS)
Effect: Allows the user to move in a straight path with no obstacles in the direction he aims, without a sound, leaving afterimages in his path, each after image lasting 2 seconds. The distance (In meter) he can travel in two second depends on the number of point invested, and he leaves an afterimage of him moving each 2 decimeter (So 5 per meter). The target can stop and restart the move to make a turn, but the cooldown will be bigger because of that.
Here is the chart of the distance calculation depending on the points spent:
1 point: 5 m
2 Points: 10 m
3 points: 15 m
4 points: 20 m
5 points: 27 m
6 points: 35 m
The original cooldown is 3 self-post. If he stops and re-uses the move right after another, it adds a 3 post cooldown. It keeps adding a 3 post cooldow every time he stops and reuses the move.
Description: Through training, the young man has reached a limit, that he broke with his willpower. Wanting to go faster, to approach the enemy quicker, he finally unlocked a new method to move: Phantom Step. This technique allows him to cross great distance in a straight line, but obstacles on the way he travels are dangerous to him (If he meets an obstacle, he can end up flattened), which means the move is not perfect yet.
Weaknesses: Movements are linear, afterimages can give a hint to where he's heading, cannot dodge obstacles unless he stops the move before hitting them.
Ability Name: Forced Evolution (Range/Power Boost)
Effect: This skill allows the user to take his currently equipped weapon to a whole new level. All melee weapons will evolve to the "Evolved Weapon - Excellion", a one-handed sword that has an extanded reach thanks to the Incarnate Aura surrounding it. The ranged version is the "Evolved Weapon - Gandiva", a rifle which the bullets are made entirely of Incarnate Aura, allowing to do greater damage and inflict some piercing damage. The weapon cannot be unequipped until the will of the user runs out or he desires to disengage the skill.
Here is the chart of the power and range augmentation given by the Evolved EA:
1 point: Excellion: 2.5 meter long, 1.1 times bonus of the old version OR (In case there was no bonus) 10% increased melee and speed. Gandiva: deals 2% true damage with regular damage at every 6th shot, 1.1 times bonus of the old version OR (In case there was no bonus) 10% increased range and dexterity.
2 Points: Excellion: 3 meter long, 1.2 times bonus of the old version OR (In case there was no bonus) 15% increased melee and speed. Gandiva: deals 4% true damage with regular damage at every 6th shot, 1.2 times bonus of the old version OR (In case there was no bonus) 15% increased range and dexterity.
3 points: Excellion: 4 meters long, 1.4 times bonus of the old version OR (In case there was no bonus) 20% increased melee and speed. Gandiva: deals 6% true damage with regular damage at every 6th shot, 1.4 times bonus of the old version OR (In case there was no bonus) 20% increased range and dexterity.
4 points: Excellion: 5.5 meters long, 1.6 times bonus of the old version OR (In case there was no bonus) 25% increased melee, speed and control. Gandiva: deals 8% true damage with regular damage at every 6th shot, 1.6 times bonus of the old version OR (In case there was no bonus) 25% increased range, KG and dexterity.
5 points: Excellion: 7.5 meters long, 1.8 times bonus of the old version OR (In case there was no bonus) 30% increased melee, speed and control. Gandiva: deals 10% true damage with regular damage at every 6th shot, 1.8 times bonus of the old version OR (In case there was no bonus) 30% increased range, KG and dexterity.
6 points: Excellion: 10 meters long, 2 times bonus of the old version OR (In case there was no bonus) 40% increased melee, speed and control. Gandiva: deals 10% true damage with regular damage at every 6th shot, 2 times bonus of the old version OR (In case there was no bonus) 40% increased range, KG and dexterity.
Note: Defense IS will be able to resist the True Damage from Gandiva. No defense IS, taste the furry of the weapon.
A stat cannot be boosted over 150%. The multipliers given by the IS can only apply to 4 stats given on the weapon. In a case a weapon boosts 5 stats or more, the user will choose the stats to which the multiplier applies.
When IS is fully mastered, Platinum Blader's 100% Killer Move will generate a special move for Excellion and Gandiva, recognizing them as pure EA that can have their limits broken. The skills will be made when IS is fully mastered.
In case of a double wield weapon (Such as double pistol), the items will fuse to form Gandiva the rifle. But in the case of a double wield melee weapon, Excellion will be 2 blades, but the boost will be taken in account as if they were one single blade.
Gandiva AND Excellion cannot coexist.
The weapons remaing active for 4 self-post and, if removed or time limit ends, will require 6 self-post to wait before using them once more.
Description: After training his mind and developping his skills in Brain Burst, Platinum Blader achieved a new level of potential. Through this new method, he was able to use one of his weapon to evolve it even further, unleashing the power of Excellion and Gandiva. Through this method, he had gained even more power and was able to fight with new skills.
Ability Name: Phantom Step (Speed Type IS)
Effect: Allows the user to move in a straight path with no obstacles in the direction he aims, without a sound, leaving afterimages in his path, each after image lasting 2 seconds. The distance (In meter) he can travel in two second depends on the number of point invested, and he leaves an afterimage of him moving each 2 decimeter (So 5 per meter). The target can stop and restart the move to make a turn, but the cooldown will be bigger because of that.
Here is the chart of the distance calculation depending on the points spent:
1 point: 5 m
2 Points: 10 m
3 points: 15 m
4 points: 20 m
5 points: 27 m
6 points: 35 m
The original cooldown is 3 self-post. If he stops and re-uses the move right after another, it adds a 3 post cooldown. It keeps adding a 3 post cooldow every time he stops and reuses the move.
Description: Through training, the young man has reached a limit, that he broke with his willpower. Wanting to go faster, to approach the enemy quicker, he finally unlocked a new method to move: Phantom Step. This technique allows him to cross great distance in a straight line, but obstacles on the way he travels are dangerous to him (If he meets an obstacle, he can end up flattened), which means the move is not perfect yet.
Weaknesses: Movements are linear, afterimages can give a hint to where he's heading, cannot dodge obstacles unless he stops the move before hitting them.
Ability Name: Forced Evolution (Range/Power Boost)
Effect: This skill allows the user to take his currently equipped weapon to a whole new level. All melee weapons will evolve to the "Evolved Weapon - Excellion", a one-handed sword that has an extanded reach thanks to the Incarnate Aura surrounding it. The ranged version is the "Evolved Weapon - Gandiva", a rifle which the bullets are made entirely of Incarnate Aura, allowing to do greater damage and inflict some piercing damage. The weapon cannot be unequipped until the will of the user runs out or he desires to disengage the skill.
Here is the chart of the power and range augmentation given by the Evolved EA:
1 point: Excellion: 2.5 meter long, 1.1 times bonus of the old version OR (In case there was no bonus) 10% increased melee and speed. Gandiva: deals 2% true damage with regular damage at every 6th shot, 1.1 times bonus of the old version OR (In case there was no bonus) 10% increased range and dexterity.
2 Points: Excellion: 3 meter long, 1.2 times bonus of the old version OR (In case there was no bonus) 15% increased melee and speed. Gandiva: deals 4% true damage with regular damage at every 6th shot, 1.2 times bonus of the old version OR (In case there was no bonus) 15% increased range and dexterity.
3 points: Excellion: 4 meters long, 1.4 times bonus of the old version OR (In case there was no bonus) 20% increased melee and speed. Gandiva: deals 6% true damage with regular damage at every 6th shot, 1.4 times bonus of the old version OR (In case there was no bonus) 20% increased range and dexterity.
4 points: Excellion: 5.5 meters long, 1.6 times bonus of the old version OR (In case there was no bonus) 25% increased melee, speed and control. Gandiva: deals 8% true damage with regular damage at every 6th shot, 1.6 times bonus of the old version OR (In case there was no bonus) 25% increased range, KG and dexterity.
5 points: Excellion: 7.5 meters long, 1.8 times bonus of the old version OR (In case there was no bonus) 30% increased melee, speed and control. Gandiva: deals 10% true damage with regular damage at every 6th shot, 1.8 times bonus of the old version OR (In case there was no bonus) 30% increased range, KG and dexterity.
6 points: Excellion: 10 meters long, 2 times bonus of the old version OR (In case there was no bonus) 40% increased melee, speed and control. Gandiva: deals 10% true damage with regular damage at every 6th shot, 2 times bonus of the old version OR (In case there was no bonus) 40% increased range, KG and dexterity.
Note: Defense IS will be able to resist the True Damage from Gandiva. No defense IS, taste the furry of the weapon.
A stat cannot be boosted over 150%. The multipliers given by the IS can only apply to 4 stats given on the weapon. In a case a weapon boosts 5 stats or more, the user will choose the stats to which the multiplier applies.
When IS is fully mastered, Platinum Blader's 100% Killer Move will generate a special move for Excellion and Gandiva, recognizing them as pure EA that can have their limits broken. The skills will be made when IS is fully mastered.
In case of a double wield weapon (Such as double pistol), the items will fuse to form Gandiva the rifle. But in the case of a double wield melee weapon, Excellion will be 2 blades, but the boost will be taken in account as if they were one single blade.
Gandiva AND Excellion cannot coexist.
The weapons remaing active for 4 self-post and, if removed or time limit ends, will require 6 self-post to wait before using them once more.
Description: After training his mind and developping his skills in Brain Burst, Platinum Blader achieved a new level of potential. Through this new method, he was able to use one of his weapon to evolve it even further, unleashing the power of Excellion and Gandiva. Through this method, he had gained even more power and was able to fight with new skills.
Last edited by Platinum Blader on Mon Mar 25, 2013 1:37 pm; edited 5 times in total
Platinum Blader- Administrator
- Posts : 262
Join date : 2012-10-16
Character Stats
Name: Platinum Blader
Level: 1
Burst Points:
(100/300)
Re: Platinum Blader
Approvals and complaints were removed from this topic, so that we don't have a filled-up topic. I request another approval and/or comment from the Staff corps. If 2-3 mods approve, then i will believe this is over with.
Platinum Blader- Administrator
- Posts : 262
Join date : 2012-10-16
Character Stats
Name: Platinum Blader
Level: 1
Burst Points:
(100/300)
New Move
New Ability obtained from Angel Event
Ability Name: 200% Killer Gauge: Final Form: Knight of destiny
Effect: This skill requires charging the Killer Gauge AND a special gauge that is given to World Series Hrunting, thus making this move really hard to pull, but really strong in the end. The first Killer Gauge, the original one, will charge normally, while the special gauge will charge .5% per second. To use this move, both gauges must be fulled. When the move activate, the user's armor will get destroyed. Requires to have under 40% HP to use this move.
Under the armour, we see a knight-shaped light form, floating a bit over the ground. A bit smaller then Platinum Blader's original form, he wields two swords: one is a red sword of 175cm lenght and the second is a white sword of 200 cm lenght. The blades are made of the same material as the body, thus making them similar to lightsabers. These blades do not bear the same effects as Cyber Blades and thus can be blocked by anything.
All EAs that were equipped on Platinum blader prior to the transformation are assimilated and added to the stats prior of boost given by the move. The EAs will reflect upon the new form in different manners (Having an armor will make the light form more bulky, a sword will create edges on the forearms, a gun would give him a faster frame and such).
During this form, which lasts 40 seconds, the user will have his defense, special defense, range and Killer Gauge stats reduced to 0, no bonus from the EAs will be applied on those 3 stats. He will gain 250% of melee, 300% of Speed and control as well as 200% of Dexterity. After the 40 seconds, his Platinum Armor returns, but he has reduced stats for 10 seconds. All his stats are reduced to 50% of what they were before the usage of the move, without Ea considered.
Description: Discarding his old form, Axel accesses the form of the knight he had always desired to be: a knight in a shiny armor, able to save others swiftly. Although this new form brings him multiple weaknesses, he is a lot faster and stronger. Sacrificing all defenses in order to go swiftly and abruptly in fights, that is the way a man should fight: one hit and you're out, betting on close range effectiveness.
Weaknesses: His reduced stats during and after the move plus how long it takes to charge.
Ability Name: 200% Killer Gauge: Final Form: Knight of destiny
Effect: This skill requires charging the Killer Gauge AND a special gauge that is given to World Series Hrunting, thus making this move really hard to pull, but really strong in the end. The first Killer Gauge, the original one, will charge normally, while the special gauge will charge .5% per second. To use this move, both gauges must be fulled. When the move activate, the user's armor will get destroyed. Requires to have under 40% HP to use this move.
Under the armour, we see a knight-shaped light form, floating a bit over the ground. A bit smaller then Platinum Blader's original form, he wields two swords: one is a red sword of 175cm lenght and the second is a white sword of 200 cm lenght. The blades are made of the same material as the body, thus making them similar to lightsabers. These blades do not bear the same effects as Cyber Blades and thus can be blocked by anything.
All EAs that were equipped on Platinum blader prior to the transformation are assimilated and added to the stats prior of boost given by the move. The EAs will reflect upon the new form in different manners (Having an armor will make the light form more bulky, a sword will create edges on the forearms, a gun would give him a faster frame and such).
During this form, which lasts 40 seconds, the user will have his defense, special defense, range and Killer Gauge stats reduced to 0, no bonus from the EAs will be applied on those 3 stats. He will gain 250% of melee, 300% of Speed and control as well as 200% of Dexterity. After the 40 seconds, his Platinum Armor returns, but he has reduced stats for 10 seconds. All his stats are reduced to 50% of what they were before the usage of the move, without Ea considered.
Description: Discarding his old form, Axel accesses the form of the knight he had always desired to be: a knight in a shiny armor, able to save others swiftly. Although this new form brings him multiple weaknesses, he is a lot faster and stronger. Sacrificing all defenses in order to go swiftly and abruptly in fights, that is the way a man should fight: one hit and you're out, betting on close range effectiveness.
Weaknesses: His reduced stats during and after the move plus how long it takes to charge.
Last edited by Platinum Blader on Tue May 14, 2013 10:18 am; edited 1 time in total
Platinum Blader- Administrator
- Posts : 262
Join date : 2012-10-16
Character Stats
Name: Platinum Blader
Level: 1
Burst Points:
(100/300)
Re: Platinum Blader
KM approved.
Neko Miale- Administrator
- Posts : 254
Join date : 2013-02-02
Age : 31
Character Stats
Name: Emerald Valkyria
Level: 1
Burst Points:
(100/300)
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